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Old Jun 28, 2007, 03:12 AM // 03:12   #1
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Thumbs up Some changes that would be VERY nice to see.

Okay, before I begin I'm sure some of these ideas have been mentioned before. If they have, I'm sorry, I didn't find them during my rake of the site's forums.

Lets get straight to the point. I'm going to criticize small aspects of the game that need changing. Most are just annoying little things that barely hinder the game at all, some are a bit bigger.

First Change: The White Mantle Ritualists. They are NECROMANCERS! I know they came before Factions was made, and that rits weren't around then, but now that Factions IS here, I think they should be changed. Just make their name "White Mantle Necromancer" or "White Mantle Fanatic" or something like that. Easy.

Second: Illusionary Weaponry and Shadow Form. I think these skills need to be updated. Illusionary Weaponry (like my example above) came before Factions. But I REALLY think it should be made into an real Weapon Spell. I do not agree with Ritualists being the only ones who can use weapon spells. And make it give the weapons a different skin then the Ritualist weapon spells (after all, it IS a mesmer skill) I was thinking a purple, transparent version of the weapon.
Shadow Form needs to be made into an actual form skill (like Avatar of Grenth). Yes, yes, it came before Nightfall, and yes, Dervishes are the only class that can use form skills. By making it a form spell that means giving it a 10 second recharge, when it ends remove the health loss, and disable it for 120 seconds. And I know some of you are saying "Wtf? that would make shadow form TOO good!". Last time I checked, there are plenty of ways to counter the skill (i.e touch skills, AoE, skills put on the assassin before they cast Shadow Form.). And, like the other forms, make the assassin look different (like a big, black cloud thing with white slits for eyes).

Third: Quivers. I love the fact, as a ranger, I have unlimited arrows. But I want to see where my arrows come from. Even if they are unlimited, I think I should see a quiver. Something should be made for the paragons as well, but I don't know what.

Fourth: Realism: I think, in the game, every character should have a random chance to block, every attack should have a random chance to miss, and every spell, a random chance to fail. And maybe higher skill in the master of the weapon would give you less of a chance to miss (thats hard to understand probably, what i mean is, a warrior with a hammer mastery of 9 would be more likely to miss then a warrior with a hammer mastery of 16. Could be the same with the magic skills too) Yeah yeah, some people who dont like to think are going "Thats stupid man, don't do that." But I myself think that that would make the game more realistic, and that it would make everybody making a build have to take that into consideration. Of course, then their could be shield/weapon/offhand mods that improve chance to block, reduce spell chance to fail, reduce miss chance, etc.

Fifth: Blend the Campaigns. I hate it that the worlds seem so segregated. I think there should be monsters of every class on every continent. I wanna see Dervishes on Cantha, Assassins, on Tyria, Ritualists on Elona, etc. It makes no sense why these classes couldn't be on different continents! Now I'm not saying you should be able to make a Tyrian paragon, or an Elonian assassin, im saying make MONSTERS their of those classes. Oh, and make some monsters have more then one profession! If the players can have more then one class, why cant the monsters?

Sixth: The Lich. In my opinion, the Lich gets gyped. Shiro has his own unique skills. Abbadon has his own unique skills. Even Varesh has her own unique skills (and shes not even a final boss!) But no, the Lich gets a lousy necromancer move (nothing against necromancers) and a move that teleports people into the lava. Whoo-hoo. I think the Lich is the most badass of the three endgame bosses, and deserves his own skills. Also, there needs to be an endgame outpost (like Divine Path) ant the end of Prophecies. Yeah, so if you want access to it you gotta beat Hells Precipice again. Oh well. Help a friend out who is currently on it or something.

Hmmmm, strange, I cant find anything more to complain about. Well, thats all I have for now. Like I said, if these topics have come up somewhere else, im sorry, but I didn't find them.

~Kyle

Last edited by The Lurch; Jun 28, 2007 at 09:19 AM // 09:19..
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Old Jun 28, 2007, 05:48 AM // 05:48   #2
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Quote:
Originally Posted by The Lurch
First Change: The White Mantle Ritualists. They are NECROMANCERS! I know they came before Factions was made, and that rits weren't around then, but now that Factions IS here, I think they should be changed. Just make their name "White Mantle Necromancer" or "White Mantle Fanatic" or something like that. Easy.
Meh, I get your point, but it really isn't necessary, definitely not game breaking


Quote:
Originally Posted by The Lurch
Third: Quivers. I love the fact, as a ranger, I have unlimited arrows. But I want to see where my arrows come from. Even if they are unlimited, I think I should see a quiver. Something should be made for the paragons as well, but I don't know what.
great, one more graphical item on paragons and rangers to cause clipping problems with armor, capes, shields, etc.


Quote:
Originally Posted by The Lurch
Fourth: Realism: I think, in the game, every character should have a random chance to block, every attack should have a random chance to miss, and every spell, a random chance to fail. And maybe higher skill in the master of the weapon would give you less of a chance to miss (thats hard to understand probably, what i mean is, a warrior with a hammer mastery of 9 would be more likely to miss then a warrior with a hammer mastery of 16. Could be the same with the magic skills too) Yeah yeah, some people who dont like to think are going "Thats stupid man, don't do that." But I myself think that that would make the game more realistic, and that it would make everybody making a build have to take that into consideration. Of course, then their could be shield/weapon/offhand mods that improve chance to block, reduce spell chance to fail, reduce miss chance, etc.
Rangers and Paragons can already have their things go wild and miss

Quote:
Originally Posted by The Lurch
Fifth: Blend the Campaigns. I hate it that the worlds seem so segregated. I think there should be monsters of every class on every continent. I wanna see Dervishes on Cantha, Assassins, on Tyria, Ritualists on Elona, etc. It makes no sense why these classes couldn't be on different continents! Now I'm not saying you should be able to make a Tyrian paragon, or an Elonian assassin, im saying make MONSTERS their of those classes. Oh, and make some monsters have more then one profession! If the players can have more then one class, why cant the monsters?
Sure, while we're at it, lets delay EotN till 2010 and GW2 till 2015. Btw, some monsters do have multiple professions, look at trolls

Quote:
Originally Posted by The Lurch
Sixth: The Lich. In my opinion, the Lich gets gyped. Shiro has his own unique skills. Abbadon has his own unique skills. Even Varesh has her own unique skills (and shes not even a final boss!) But no, the Lich gets a lousy necromancer move (nothing against necromancers) and a move that teleports people into the lava. Whoo-hoo. I think the Lich is the most badass of the three endgame bosses, and deserves his own skills. Also, there needs to be an endgame outpost (like Divine Path) ant the end of Prophecies. Yeah, so if you want access to it you gotta beat Hells Precipice again. Oh well. Help a friend out who is currently on it or something.
I have no problem with the Prophecies lich getting his Nightfall skills, but Prophecies doesn't need an end game armor area, aside from the fact that once you kill him, the volcano is about to erupt, who's gonna stick around to try on armor

Quote:
Originally Posted by The Lurch
Seventh: I remember my older brother talking about EverQuest. One of the things that peaked my interest about the game was that there was some sort of way you could import your own music. Then you could play it as the backround music (or something like that). i'd like to see something like that incorporated into the game. Not that theres anything wrong with the GW music, I just like Led Zeppelin better
Turn down the game sounds and start up your MP3 player and there you go, Zeppelin in the game.
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Old Jun 28, 2007, 07:39 AM // 07:39   #3
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Forgive me if any of this is screwed up...Im new to Forums >.>

Quote:
Originally Posted by dargon
Meh, I get your point, but it really isn't necessary, definitely not game breaking
True my friend, but then again, I said not all the things were


Quote:
Originally Posted by dargon
great, one more graphical item on paragons and rangers to cause clipping problems with armor, capes, shields, etc.
It just has to be part of the armor. This shoulda been worded differently. Put quivers on EoTN armor, hows that sound?


Quote:
Originally Posted by dargon
Rangers and Paragons can already have their things go wild and miss
Yeah. Rangers and Paragons. Theres 8 other classes bud. What about them?

Quote:
Originally Posted by dargon
Sure, while we're at it, lets delay EotN till 2010 and GW2 till 2015. Btw, some monsters do have multiple professions, look at trolls
I have never seen a troll with two professions at one time.

Quote:
Originally Posted by dargon
I have no problem with the Prophecies lich getting his Nightfall skills, but Prophecies doesn't need an end game armor area, aside from the fact that once you kill him, the volcano is about to erupt, who's gonna stick around to try on armor
Yeah, yeah...make an exclusive area by Droknar's Forge. Make it the old Team Arena place (or is that already in use by something else)?


Quote:
Originally Posted by dargon
Turn down the game sounds and start up your MP3 player and there you go, Zeppelin in the game.
I have done that. Sometimes it makes me lag. Other times, it's a bit more trouble to go through

If this message is screwed up, I'll repeat myself, I'm new to forums. That's why.

But I do see where your coming from. But (and dont judge me on this, but i dont know much about game design) none of these things seem like they would be hard to incorporate (except maybe the last one)

~Kyle
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Old Jun 28, 2007, 08:43 AM // 08:43   #4
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this is flimsy at best, none of these things are vital and your tolate to make he final print of GW:EN
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Old Jun 28, 2007, 08:52 AM // 08:52   #5
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Okay, I'll admit, the main things i wanted changed were the Lich getting new skills (not even the endgame prophecies area) and IW and Shadow form getting the upgrades i mentioned. As i was typing other things came to my mind lol, so i wrote them down.

My original idea for quivers (for rangers) would have filled the offhand slot and hung around their waist. I dont see how that could cause any major clipping problems.

True, none of this really NEEDS to be changed, none of it really affects the game too much, i just think these things would make the game better.

Cant think of anything else to defend myself.

~Kyle
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Old Jun 28, 2007, 09:07 AM // 09:07   #6
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Maybe make people choose between showing quiver or cape.
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Old Jun 28, 2007, 09:15 AM // 09:15   #7
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Quote:
Originally Posted by The Lurch
Seventh: I remember my older brother talking about EverQuest. One of the things that peaked my interest about the game was that there was some sort of way you could import your own music. Then you could play it as the backround music (or something like that). i'd like to see something like that incorporated into the game. Not that theres anything wrong with the GW music, I just like Led Zeppelin better

~Kyle
Some of those I read and most we just dont need at all, and their not things Anet needs put priority on.

As for number 7!

You can play music on your PC at the same time as playing the game you know. But have you heard of a stereo?

I play music on my tv (connected to the PC) while playing GWs at times. It slows it down a touch, but it works.
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Old Jun 28, 2007, 09:17 AM // 09:17   #8
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Quote:
Originally Posted by Shadow Kurd
Maybe make people choose between showing quiver or cape.
Now THEIRS an idea...i rarely am in a guild...wonder what they could do for paragons....

Besides...most modern day longbow/recurve archers wear the quiver on the hip...worn on the back is impractical...i was implying the former could be done, not the latter. so unless its really big or something i still dont see how it would cause clipping issues.

And okay people, just forget the seventh option. im taking it off the main post. it was a bad idea and there are ways around it. forget it ever existed

Last edited by The Lurch; Jun 28, 2007 at 09:24 AM // 09:24..
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Old Jun 28, 2007, 09:53 AM // 09:53   #9
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Quote:
Originally Posted by The Lurch
Now THEIRS an idea...i rarely am in a guild...wonder what they could do for paragons....

Besides...most modern day longbow/recurve archers wear the quiver on the hip...worn on the back is impractical...i was implying the former could be done, not the latter. so unless its really big or something i still dont see how it would cause clipping issues.

And okay people, just forget the seventh option. im taking it off the main post. it was a bad idea and there are ways around it. forget it ever existed
Where do you live? or When? would be better
I realise there are native tribes accross the world but i don't think any of them use bows
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Old Jun 28, 2007, 10:10 AM // 10:10   #10
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Originally Posted by JeniM
Where do you live? or When? would be better
I realise there are native tribes accross the world but i don't think any of them use bows
What does that have to do with anything...? I'll gladly say i live in Florissant, MO. But I dont think where i live makes a difference on how archery is done...i never even heard of arrows being carried on the back until i played certain RPG's (MU online was the first that introduced this to me)

And now we are starting to get off topic. I posted this thread to see what people would think about my ideas for GW, not how i shoot a bow.

~Kyle
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Old Jun 29, 2007, 09:23 AM // 09:23   #11
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So....no one else cares about any of these? I take it they were all bad ideas?
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Old Jun 29, 2007, 03:50 PM // 15:50   #12
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6 would be cool, but Anet has much better stuff to do than changing these...
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Old Jun 29, 2007, 06:50 PM // 18:50   #13
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Quivers would be nice BUT that causes clipping issues with capes and perhaps some armors. Using them as an offhand would also create trouble with the main weapon slot utilization.

Also, as a history *and* archery buff, I have *NEVER* heard "most modern day longbow/recurve archers wear the quiver on the hip...worn on the back is impractical". Quivers have always been worn on the back precisely for practicality reasons. In modern times, the quiver is often fastened directly to the bow for ease of use.

As to the rest - some are not too bad of ideas just not truly necessary to gameplay. I mean, true, the White Mantle "ritualists" are actually necromancers and not "Ritualists" in the Canthan manner. But does that really warrant changing? Necromancers are ritualists, ritualists of the dead. Two different continents, two different cultures - there's bound to be lingual differences, as well.

Random blocking , etc. Your example of the hammer warrior is a good one but something similar already exists in at least some way. The necro, for instance, has skills that have "50% of failure if [attribute] is less than 4". Not perhaps exactly what you're looking for, but close enough to warrant another look on your part.

Illusionary weapon made into a "real" weapon skill? Why?!? It is ILLUSIONary. Just one of those things only a mesmer can do best - makes you think that they're wielding a bad arse weapon when in reality you're simply tripping over your own .

Shadow Form into a "real" form like the Dervish's avatars? Do you mean something like the foggy look of the Mist Form?

Blending campaigns/freely integrated monster types: really makes no sense from an evolutionary cultural standpoint. If Dervishes developed as a sect/race/whatever on Elona then why would they be found in Cantha unless they were part of a long lost colony which has only now come to light? It could be argued as a possibility in Tyria since there are tie-ins between Elona and Tyria, but it's non-sensical for Cantha.

Even though GW is "only" a game, it does have a backstory which has been well thought out (for the most part). The cultures have histories. There are reasons for certain monsters to only be in certain places just as there are for professions.

I understand wanting small changes to the game. But most likely these haven't been implemented already is that they are SO insignificant that it truly doesn't matter. It's not that they're bad ideas so much as they're not really game-altering in any meaningful manner. Sorry.

~Falcon
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Old Jun 29, 2007, 07:01 PM // 19:01   #14
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Please read the forum rules more closely please. It clearly states that the moderators will not tolerate a "couple of ideas threads." Please make multiple threads about each of your suggestions in order to make it easier to discuss and follow them.

Also your second point has been suggested before and been shot down for balance reasons (IW and Shadow Form can both be removed in their current form. The fact that they can be makes them balanced).
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Old Jun 29, 2007, 10:38 PM // 22:38   #15
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+ making Shadow form a actual form will make it impossible for ppl 2 echo it, which properly will make many ppl (including me) very angry.
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Old Jun 29, 2007, 11:01 PM // 23:01   #16
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Quote:
Originally Posted by The Lurch
Shadow Form needs to be made into an actual form skill (like Avatar of Grenth). Yes, yes, it came before Nightfall, and yes, Dervishes are the only class that can use form skills. By making it a form spell that means giving it a 10 second recharge, when it ends remove the health loss, and disable it for 120 seconds. And I know some of you are saying "Wtf? that would make shadow form TOO good!". Last time I checked, there are plenty of ways to counter the skill (i.e touch skills, AoE, skills put on the assassin before they cast Shadow Form.). And, like the other forms, make the assassin look different (like a big, black cloud thing with white slits for eyes).
im on the verge of quoting 300

that shadow form sounds awful, furthermore why would it make shadow form too good? not only is it twice the recharge but it means its disabled aswell, that + shadow form = shite.
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Old Jun 30, 2007, 08:16 AM // 08:16   #17
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ok first off like hawk said against rules but now to address the ideas one by one.

first idea...... ok who cares..... lol

second NO NO NO..... enchantments behave VERY differnt from weapon spells and forms...... 1, neither of them can be removed, 2, Neither of them can be extended, well except with spawning power. also you saying shadowform is not that good of a spell...... LOL make a sin and try it, except for like 10 skills in like the whole game, maybe 20, you are completely invincible lol. and making it a form would be disgustingly broke, makeing it disabled for 120 would make it disgustingly unusable lol.

third, ok no one here knows anything about bows -.-, my grandfather runs a PSE factory in arizona *they make bows* so yea, lets clear some quiver issues up, compound bows have small quivers attached to the bow *its not really a quiver but ill call it that for eases sake* that can hold like 5 arrows for ease... second quivers on that back are not impractical as it allows for one fluid motion to be used in arming and firing a bow, and hip quivers are also used, but that is more casual as you cannot fire as fast but it is much easier to to carry and load an arrow, those trained with bows would much prefer a back quiver for firing at a long range though a hip quiver if for those who need to use a blade too, cause a back quiver leaves you exposed..... see now i went into a huge rant..... anywho yea i dont see a need for this anyway.

4 this already kinda exists -.- all projectiles have a chance to miss, and a trained fighter, be it a dervish, warrior, or assassin would never mis an attack, now unless the enemy does something they are not gunna randomly block.... and that doing something is well skills lol.

5 the lich is annoying enough -.- leave him be he is just fine....... and i would like to see an endgame prophecies area, maybe the ship you sail off in could be it.. that would be cool.
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Old Jun 30, 2007, 06:44 PM // 18:44   #18
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/close

You can't have a post with multiple idea's in one thread.

Quviers and end-game area for prophecy have both been suggested before, so also use search or the idea index.

As for the rest of the idea, not much to say.


/closed
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Old Jun 30, 2007, 08:57 PM // 20:57   #19
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OP, please read, or re-read, the rules. Lists of ideas are against the rules, as they are an organizational hazard and make me cry.

Some of the rest of you, stop backseat moderating. Use the Report Post button and leave it be until a moderator gets there to deal with it.
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